Ken Perlin
Simplex noise
American computer scientist who invented gradient noise in 1983 and simplex noise in 2001, the smooth randomness behind most generative textures and flow fields.
Horizontal hatches displaced by simplex noise. The drawing is the noise itself, with no particles, no field walking.
Ken Perlin's simplex noise, 2001

Horizontal hatches displaced by simplex noise. Nothing walks, nothing is integrated. The drawing is the noise sample itself, read as a vertical shove on each line.
Behind the mathematics
Simplex noise
American computer scientist who invented gradient noise in 1983 and simplex noise in 2001, the smooth randomness behind most generative textures and flow fields.