GART
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Warped Grid

Warped Grid

© 2026·Created by Leon Poole·Privacy

Warped Grid

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A regular lattice, each vertex shoved by simplex noise. The drawing is the grid’s own edges after the shove — a cloth, not a triangulation of random sites.

Lay down graph paper, then shove every crossing with simplex noise — a different shove in x and in y, so the sheet buckles like cloth. Warp is how far a vertex may travel, in units of one cell; scale is how fast the shove turns from neighbour to neighbour. Distinct from Delaunay Mesh: the connectivity stays the regular lattice. Distinct from Noise Field: both directions are drawn, so you get a mesh, not a hatch.

gridnoise
Lattice
Start from graph paper. Shove each vertex; the edges come along for the ride.

Warped Grid

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Related

All patterns
{"generator":"GART","pattern":"topography","seed":"terrain-04","params":{"motion":0,"motionSpeed":1,"seed":"terrain-04","landform":"island","levels":25,"roughness":0.3,"scale":2.4,"stretch":1.12}}

Topography

{"generator":"GART","pattern":"moire","seed":"","params":{"lattice":"rings","density":48,"angle":4.5,"pitch":1.015,"shiftX":0.11,"shiftY":0.04}}

Moiré

{"generator":"GART","pattern":"chladni","seed":"","params":{"mode":"3:5","echoes":3,"spacing":0.09,"blend":0,"rotation":0}}

Chladni Figures

{"generator":"GART","pattern":"flow-field","seed":"field-01","params":{"seed":"field-01","particleCount":280,"stepLength":2,"stepsPerParticle":100,"noiseScale":0.004,"waveFrequency":0.012,"waveAngle":25,"cellCount":24}}

Flow Field

Variations

Explore around this drawing.

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